We were handcuffed and thrown into the jail cell of a madman. Our wits were all we had to help us. We knew that we only had an hour to escape the room or we would die, a fact heightened by the fact that there was a digital clock counting down the seconds until our impending deaths.
Luckily, our capture wasn’t the smartest, because we were able to free ourselves from the handcuffs fairly quickly, and we would have been much better off at picking the locks if one of us hadn’t dropped the mirror on the other side of the bars just beyond reach.
As we tried to rescue our fallen comrade and tool, the old telephone rang with a shrill ring. The voice on the other end seemed to be taking joy in our misery instead of coming to our aid.
Sadly, although we were able to escape the small cell in which we started, we were not able to escape the mad man’s room. Luckily however, we didn’t really die. It was all just for fun.
For my birthday this year, Nova surprised me by taking me to an escape room called Cipher, and then surprised me even more by inviting a group of friends to try to help us escape. We all failed.
Upon arriving at Cipher, the place was very unassuming. In fact, I had been blindfolded on our way there and when it was revealed, I still wasn’t really sure where I was. There was a sign out front that read: Cipher, but there wasn’t much else. We headed down a really cute little alley way, that was lit with lights strung across it and adorned with outdoor patio furniture, and entered through a door on the side of the building.
Inside the building there was a waiting room with some comforable chairs, a couple of chalkboards with team names and times written on them (these were leaderboads), and a counter. The workers were very friendly and excited, and offerd us bottles of water. We started trying to think of team name, but they warned us not to come up with a name because they said its bad luck, which turned out to be true.
Everyone had to sign a waiver which I’m pretty sure had more to do with us getting hurt than anything, but as they tell you before you start the game, nothing should hurt you, you shouldn’t have to pick up anything heavy or move anything. We waited for everyone in the group to arrive, then they brought us back to lock up our phones because they don’t want anyone using their phones to solve puzzles nor take pictures to let out spoilers.
Our room guide also told us the back story to our room. The room we did was called Captive. We were told that we were kidnapped by a serial killer and he had locked us up and would be back in an hour. He even starts a count down clock to mentally torture us. Our room leader was very animated and liked to joke around, but also tried to keep the mood tense. He did a good job I feel like. As he finished setting the scene and telling us the rules, he had one last little surprise in store for us: handcuffs.
These were real, honest to God, metal and heavy handcuffs. Once we were all locked in he sent us into the room. The room was just as creepy as it could be. I can’t go into detail, again because of spoilers but it kept the mood intacted the entire time. The stress started before we even got to the puzzles.
I don’t want to say too much about the puzzles because if you go, I don’t want you to be spoiled, but the puzzles were very tough. There wasn’t a whole lot of direction here, which I think was a good way to start. You should really have a blank canvas, however as you moved through the puzzles, it would have been nice to have some type of direction. Some of the puzzles connected, but if you didn’t see the one before it, or if you didn’t solve it, it would make things tougher. I also think that we had too many people. I would like to try it with less people because I think it would be easier to form groups for tasks. We also could have been more organized as a group, which would have helped. I think we had some people try a puzzle that would have helped us out if we had figured it out, but they got stuck with it and refused to give up.
The puzzles really made you think and search though, and I really liked that aspect of it. It was defintely a mental challenge and as we found out later there was a variety of puzzles, but mostly it was find the combination to a lock. They could have found a way to change that up a bit. Maybe if they had like fake panels in the walls, or clues that would only appear under black light, etc.
If we did ever get stumped for a while, or if we weren’t making progress, the room leader would call on an old corded telephone, whose ring was loud and shrill. It scared us a couple of times. Sometimes the calls would waste time as caller chit chatted with whomever answered the call, but ultimately he would try to lead you in the right direction.
Once the time was up and we failed, our room leader came in and showed us where we went wrong and how we should have proceeded further. At the time I rather liked it because it was eye opening, but now I can’t go back and try again unless they change things up. And I would like to go back and try another room. It was fun, but with less people and more of an idea of what to do, I think I could do much better.
After the puzzles were uncovered and we were allowed to wallow in our pity, we were taken back to our phones, and they had us take a group picture. There were signs we could hold, some for escaping and some for not escaping, and they posted the picture to Facebook.
All in all, I had a great time doing an escape room. I would definitely like to try another one, maybe even at Cipher since they have 2 other rooms to try. But Houston is a big place, and escape rooms are blowing up these days it seems. It’s a fun time in a group, and a great way to challenge your mind.
Have you tried an escape room? Was it a good one? Would you like more freedom to solve at your own pace or would you like direction? Leave a comment below, and let me know.